rodrigo@digomorelli.com
Technical Game UI/UX Designer specialized in multidisciplinary collaboration and owning UI pipelines, from mapping out early user flows to implementing in-engine systems. With 4+ years in game production and 10+ years of graphic design expertise, I shipped multi platform titles like Zona Eleitoral (PC/Mobile) and Adventure of Samsara (PC/Consoles), published by Atari.
• UI/UX Design
I design intuitive user flows, wireframes, and scalable design systems. I establish strong information architecture and ensure user-centered experiences, applying heuristic evaluations, usability testing, gestalt principles, player psychology and accessibility guidelines.
[ Adobe Suite, Figma, Affinity ]
• UI Programming
I implement responsive game interfaces, ensuring performance on multiple platforms while implementing fluid motion design on Engine. I build robust component architectures applying architectural patterns (Observer, MVC / MVVM) for clean, decoupled, data-driven UI.
[ Unity UGUI / Canvas, UI Toolkit, C#, Animator ]
• Art Pipelines
I own asset integration and 2D pipelines while leveraging tools for rapid iteration. I use profiling tools for draw call reduction, asset optimization, and to ensure smooth performance across platforms.
[ Unity Profiler, Aseprite, Metasprite, Tiled ]
• Agile Production and Multidisciplinary Collaboration
I bridge the communication between artists, designers and programmers, translating creative intent into technical requirements to align expectations, solve roadblocks, and streamline the production pipeline.
[ Miro, Jira, Trello, Git ]